Things change, and often very dramatically and rapidly. And often things that previously brought peace and a sense of comfort or joy are simply forgotten.
But what if there were a separate place for all that is forgotten, a complete world where any thing can take on a soul? And this game is just about that.
The most basic value of this game lies in the art design, not in the gameplay in any way. Each dialogue can have its own outcome, and this often adds interest to the whole experience. But this is common, so what’s so special about it? The conversations here are as important as the consequences. There’s almost everything, sarcasm, self-irony, playful banter and so on.
As for the action theatre itself, all taking place in a world of lost things, it’s a unique solution and a theme that doesn’t appear anywhere else very often. Also, the main characters are extremely simple, without any complicated references and so on.
For example, few would have thought that the pretty redheaded girl, on behalf of whom the player explores the entire world, is not just some character who has willy-nilly got caught up in all these events. She’s a policeman with a gun and a licence to kill. And an added plus to the game is the very enjoyable voice acting. Of course, it’s all to the quality Asian-inspired animation. But it was made by a Danish producer.
There is no point in talking about the quality of the picture, everyone decides for himself what he likes and what he does not. Everything looks very decent and is definitely worth attention.
In fact Forgotten Anne is a handiwork that strikes a balance between all the elements, both dialogue and jumps or puzzles, there is no upside here. There are buts in the plot, there are no unexpected turns of events here. That said, the intrigue doesn’t let up until the very end, which is also a huge plus for the developer. He really put a lot of effort into the game.